Interview with VR Productions

Hello again! Welcome back to Sims Film Fest!

First off, I have to ask – you made the Master’s list last season. That’s very impressive, and it was your first time entering Sims Film Fest! What was your reaction when you discovered that you’d won and been inducted into the Master’s category?
I was speechless! I had no idea I’d actually win all those awards and become a Master. I’ll probably remember the day I found out forever. I was in class when the results came out, and every time I went on the next page of the magazine, I found out I’d won yet another award. I actually almost screamed, I was so happy, but I was in class so I tried to remain my calm.

Now that you’re in the Master’s category, what goals do you hope to accomplish during the festival? Or are you in it just to have fun (which is perfectly fine!)?
Of course, I’d like to win awards (I’m a bit competitive, so yeah), but it’s mainly for fun.

Pure really blew me away last season! Can you tell us a little about this season’s entry, Vindication?
Vindication is a story about a young woman who is on a mission of revenge, and we witness how that road she’s taken slowly but surely takes its toll on her and everyone around her. There is, of course, a lot of mystery in the series, as well as plot twists that completely change the story. And obviously cliffhangers. I love cliffhangers.

How did you come up with the plot for this film?
It’s actually a series, and it’s heavily inspired by the ABC series ‘Revenge’. I took its story, but put my own twists and turns in it that make it a lot different than ‘Revenge’ (but I won’t mention anything else since it would spoil the whole story).

Last season’s entry was filmed with The Sims 3. This season’s will be with The Sims 4. Do you have a preference so far on which game you film in?
I loved filming in The Sims 3, mainly because of the huge variety of animations. Now that I’ve started filming in The Sims 4, I see that there’s not that much animations I can use, plus the camera isn’t as movable as the one in The Sims 3 (I’m talking about that roll effect, not sure how else to explain it). Both games have their flaws (according to me at least), but I’d definitely pick The Sims 3 over The Sims 4 to film in. The Sims 4 has a better character creation, though (however The Sims 3 has the option to freely color any clothing and accessory).

What made you decide to try filming in The Sims 4?
The lag I had in The Sims 3. Also the character creation.

You had several videos in your channel before entering Sims Film Fest last season. How did you decide to enter the festival last season and this one?
I had always wanted to enter the festival, but I never had time and/or a project to enter with. When I made my actual first film (a short movie called ‘Heart’), I really wanted to join with it, but found out I was too late. So I made ‘Pure’ and entered the next season. As for this season, I remember talking with Jorgha and she asked me whether I would enter, and I promised that I would if I had the time. I had the time. So I entered.

Any idea how long it takes to finish filming and editing a project before sharing it with the world?
Well, ‘Pure’ took about two-three months to fully complete, so I suppose it takes that long? It depends, sometimes you skip a day of filming or editing, or maybe a week, and that adds to the timer. Tick tock. On the clock. But the party don’t stop–

Do you have any advice for prospective directors/Master status seekers?
It takes time and patience to become as good as you’d like to be. Never stop working on yourself, always experiment. The experience you’ll gain will be your helpful companion for the rest of your life.

Good luck at Sims Film Fest, and thanks for answering our questions!

Written by: TenderWolf

I’ve played The Sims since the very first game. It’s quickly become one of my two favorite games of all time. The Sims 3 is my favorite, though The Sims 4 is slowly growing on me. I love SIFF, and have made many friends by partaking in it.

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The Sims International Film Festival was created in 2010 as a way to foster creativity in The Sims community through machinima, an art form that uses video game footage to make movies. Over the years, as new entries in The Sims franchise were released and new editing methods became available, we’ve seen a lot of changes, but one thing has remained constant: our commitment to showcasing the creativity of this community and inspiring new artists.

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